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Music in the video is : Quanta & Eurythmy – Psywamp (Eurythmy Mix)
available at:
www.shantiplanti.bandcamp.com/album/rhythm-code
www.shantiplanti.com/



This is a video tutorial explaining how you can send multiple video sources (from another application) into the realtine 3D projection mapping software MWM and apply them individually to different pieces of geometry.
Currently this only works on Mac and uses the Syphon technology.
The software used in this video is MWM, VDMX, Autodesk Maya, Syphon.

 

This is a development preview of our interactive realtime 3D building mapping.
Some of the features demonstrated in this video are:
Dynamic realtime interactive lighting.
Custom GLSL Normal Map Shader.`

We 3D modeled and textured the building from a single photograph using Autodesk Maya and then created the interactive environment using Quartz Composer.

Work in progress.

 

This is a development preview of our first realtime 3D visual Show.

What makes this different from most video projection mappings is that this is not simply mapping videos onto geometrical forms but live interactive 3D models projected onto geometry of the identical shape and positioning.

 

This is a mini showreel of 3 visual shows we created in early 2014.
They all feature projection mapping and 3D animation but the third visual show also features realtime 3d models projection mapped onto physical objects of the same shapes. These allow for some really interesting live visual effects such as real time dynamic lighting and shadows that can be manipulated live to music.

 

This is the fifth in a series of  research pieces exploring realtime 3D, interactive visuals.

In this video an xbox 360 controller is used to control the lighting in a realtime 3D composition in Quartz Composer.

The left analog stick and left triggers are used to control the light orb’s XYZ Translation and the right trigger is used to control the colour.

With the use of a GLSL  normal map shader additional 3d details were added to an otherwise flat surface.

Original geometry was modeled in Autodesk’s Maya and the realtime 3D composition was created with Quartz Composer,

Music : Aphex Twin

 

This is the fourth in a series of  research pieces exploring realtime 3D, interactive visuals.

In this video midi data from a physical midi controller is used to manipulate 3D geometrical forms live running in the software Quartz Composer.

Original geometry was modeled in Autodesk’s Maya and the realtime 3D composition was created with Quartz Composer, a Korg MicroKontrol 2 was used for live midi control.

Music : Bird Of Prey


This is the third in a series of  research pieces exploring realtime 3D, interactive visuals.
In this video skeletal tracking data is extracted from a user’s movements live using the xbox 360 depth sensor camera and specialized software, this data is the converted to OSC (open sound control) and is then passed onto to manipulate 3D geometrical forms live running in the software Quartz Composer
Original geometry was modeled in Autodesk’s Maya and the realtime 3D composition was created with Quartz Composer, movements were captured using the Xbox kinect and Delicode’s NiMate software.
*The first 20 seconds of the video have a slow frame rate because of video capture software. the video plays at a reasonable frame rate from then on.

Music : Aphex Twin

 

2014

As of January 2014 we decided to redesign our website which also includes our new blog.
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